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Bin It Right (2025) - 48 Hours Challenge

Project type

Game Prototype

Role

Lead Programmer & Team Coordinator

Date

2025

Location

Bengaluru, India

Bin It Right is a 2D arcade game created for the PixelClash game jam on the theme of sustainable development. The player must collect scattered trash around a public park and sort it into the correct bins - dry, wet, or hazardous - within a strict time limit. The game was designed to promote environmental awareness through interactive mechanics.

Team Size: 5

My contribution:
I led the team during the 48-hour game jam, coordinating between art and programming teams to ensure smooth collaboration. As Lead Programmer, I implemented core gameplay systems while directing the art team to align visuals with gameplay needs. This experience taught me the value of teamwork, cross-discipline coordination, and effective time management under tight deadlines, while also strengthening my technical fundamentals, such as the differences between Euler rotations and Quaternion rotations in gameplay implementation.

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